You can select and modify vertices on 3D solids. Clicking and dragging a vertex “stretches” the 3D object.
MOVE, ROTATE, or SCALE commands. When you scale vertices, you must scale two or more vertices to see a change in the solid.
You can also modify the entire form of a 3D solid by modifying one or more vertices through grips, grip tools, or theIf you move, rotate, or scale one or more vertices on a 3D solid primitive, the solid primitive’s history is removed. The solid is no longer a true primitive and cannot be manipulated as such (through grips and the Properties palette).
You can also delete vertices that connect two edges that are parallel and co-linear and do not lie on any other edges.
As you drag a vertex, press CTRL to cycle through modification options.
When you move, rotate, or scale a vertex without pressing CTRL, some adjacent planar faces may be triangulated (divided into two or more planar triangular faces).
When you move, rotate, or scale a vertex and press and release CTRL once, some adjacent planar faces may be adjusted.
If you press and release CTRL a second time, the modification returns to the first option, as if you had not pressed CTRL.