After creating a solid model, you can change its appearance by manipulating the solids and surfaces in a variety of ways including clicking and dragging grips, using grip tools, and changing the objectsâ€™ properties through the Properties palette.
You can use grips or the Properties palette to change the shape and size of solids and surfaces. The type of solid or surface and how it was created determine how it can be manipulated.
You can select and modify subobjects (faces, edges, and vertices) on solids. You can select and modify these subobjects individually, or you can create a selection set of one or more of any type of subobject and modify the selection set.
You can press or pull bounded areas by pressing and holding CTRL + ALT, and then picking the area. The area must be bounded by coplanar lines or edges.
You can use grip tools to move and rotate objects and subobjects in a 3D view. Grip tools are displayed when you select objects and subobjects in a 3D view with a 3D visual style applied or when you use the 3DMOVE and 3DROTATE commands.
You can modify the appearance of a face on a 3D solid by imprinting it with an object that intersects the selected face. Imprinting combines the object with the face, creating an edge.
You can disassemble a 3D solid object into its original component 3D solids.
You can create a shell (a hollow, thin wall with a specified thickness) from your 3D solid object.
You can use the SOLIDEDIT command to remove redundant faces, edges, and vertices from a 3D solid automatically, and check to make sure that the 3D solid is valid.