Creates three-dimensional polygon mesh objects in common geometric shapes that can be hidden, shaded, or rendered
Creates a three-sided or four-sided surface anywhere in 3D space
Creates a free-form polygon mesh
Creates a three-dimensional polygon mesh
Creates a three-dimensional polyface mesh vertex by vertex
Creates a revolved mesh about a selected axis
Creates a ruled mesh between two curves
Creates a tabulated mesh from a path curve and a direction vector
Controls the aspect ratio of faceting for cylindrical and conic solids
Sets the maximum number of vertices per face
Controls the display of splines and spline-fit polylines
Sets the number of tabulations to be generated for the RULESURF and TABSURF commands
Sets the mesh density in the N direction for the REVSURF and EDGESURF commands
Controls the type of surface-fitting to be performed by the Smooth option of the PEDIT command
Sets the surface density for PEDIT Smooth in the M direction and the U isolines density on surface objects
Sets the surface density for PEDIT Smooth in the N direction and the V isolines density on surface objects.