Controls the interactive viewing of objects in 3D
Defines parallel projection or perspective views by using a camera and target
Stores the back clipping plane offset from the target plane for the current viewport, in drawing units
Stores the front clipping plane offset from the target plane for the current viewport, in drawing units
Stores the length of the lens (in millimeters) used in perspective viewing
Determines the location of eyepoint clipping. The value determines where the eye point clipping occurs as a percentage. Values can range between 0.01 and 10.0. If you select a small value, the z-values of objects will be compressed at the target view and beyond. If you select a value such as 0.5%, the clipping will appear very close to the eyepoint of the view. In some extreme cases it might be appropriate to use 0.1%, but it is recommended to change the setting to a higher value such as 5%
Stores the location (as a UCS coordinate) of the target point for the current viewport
Stores the viewing direction in the current viewport, expressed in UCS coordinates
Stores the View mode for the current viewport
Stores the view rotation angle for the current viewport measured relative to the WCS