Save a Rendered Image
 
 
 

You can render directly to a file or save a temporary history entry to one of several different file formats.

After creating a rendering, you can save the image for redisplay at a later time. Depending on the render settings and render preset you’ve chosen, rendering can be a time-consuming process. However, redisplaying a previously rendered image is instantaneous.

To save a rendered image, you can render directly to a file, you can render to the viewport and then save the image, or you can render to the Render Window and save or save a copy of the image. Once an image is saved, you can view your images at any time. Saved images can also be used as texture maps for materials that you’ve created.

Render Directly to a File

No matter how your display is configured, you can bypass the screen and redirect your rendering to a file. An advantage of not rendering to the screen is that you can render to higher resolutions than your current display configuration permits. You can then view that image on other systems with higher-resolution displays. You set the file location and file name by setting the Image Target in the Advanced Render Settings palette or on the expanded Render dashboard. Rendered images are saved to one of several file formats, such as BMP, TGA, TIF, PCX, JPG, and PNG.

Save a Viewport Rendering

You can choose to render to a viewport. After rendering a model to a viewport, you use SAVEIMG to save the displayed image to one of the following file formats: BMP, TGA, TIF, PCX, JPG, or PNG. You can save the file to an assortment of different grayscale or color depths that are offered by the file format you’ve selected.

Save a Render Window Rendering

If you’ve chosen the render destination to be the render window, you can save the image or save a copy of the image to one of the following file formats: BMP, TGA, TIF, PCX, JPG, or PNG. Depending upon the file format you’ve selected, you can choose to save grayscale or color depths ranging from 8 bits to 32 bits per pixel (bpp).