You can place a camera in a drawing to define a 3D view.
You can turn a camera on or off in a drawing and use grips to edit a cameraâ€™s location, target, or lens length. A camera is defined by a location XYZ coordinate, a target XYZ coordinate, and a field of view/lens length, which determines the magnification, or zoom factor. You can also define clipping planes, which establish front and back boundaries for the associated view.
lists existing cameras in a drawing as well as other named views.By default, saved cameras are given names such as Camera1, Camera2, and so on. You can rename a camera to better describe its view. The
to control the camera glyph's colors and size.Use the