absolute coordinates

Coordinate values measured from a coordinate system's origin point. See also origin, relative coordinates, user coordinate system (UCS), world coordinates, and world coordinate system (WCS).

acquired point

In the tracking or object snap tracking methods of locating a point, an intermediate location used as a reference.

acquisition marker

During tracking or object snap tracking, the temporary plus sign displayed at the location of an acquired point.


Defines how the geometry of a dynamic block reference will move or change when the custom properties of a block reference are manipulated in a drawing. A dynamic block definition usually contains at least one action that is associated with a parameter. (BACTION)


Part of the Autodesk software registration process. It allows you to run a product in compliance with the product's end-user license agreement.

adaptive degradation

A method of controlling performance that turns off features in a certain order when performance falls below a specified level.

adaptive sampling

A method to accelerate the anti-aliasing process within the bounds of the sample matrix size. See also anti-aliasing.

adjacent cell selection

A selection of table cells that share at least one boundary with another cell in the same selection.

affine calibration

A tablet calibration method that provides an arbitrary linear transformation in two-dimensional space. Affine calibration requires three calibration points to allow a tablet transformation that combines translation, independent X and Y scaling, rotation, and some skewing. Use affine calibration if a drawing has been stretched differently in the horizontal or vertical direction. (TABLET)


A shortcut for a command. For example, CP is an alias for COPY, and Z is an alias for ZOOM. You define aliases in the acad.pgp file.


The effect of discrete picture elements, or pixels, aligned as a straight or curved edge on a fixed grid appearing to be jagged or stepped. See also anti-aliasing.

aligned dimension

A dimension that measures the distance between two points at any angle. The dimension line is parallel to the line connecting the dimension's definition points. (DIMALIGNED)

alpha channel

Alpha is a type of data, found in 32-bit bitmap files, that assigns transparency to the pixels in the image.

A 24-bit truecolor file contains three channels of color information: red, green, and blue, or RGB. Each channel of a truecolor bitmap file is defined by 8 bits, providing 256 levels of intensity. The intensity of each channel determines the color of the pixel in the image. Thus, an RGB file is 24-bit with 256 levels each of red, green, and blue.

By adding a fourth, alpha channel, the file can specify the transparency, or opacity, of each of the pixels. An alpha value of 0 is transparent, an alpha value of 255 is opaque, and values in between are semi-transparent. An RGBA file (red, green, blue, alpha) is 32-bit, with the extra 8 bits of alpha providing 256 levels of transparency.

To output a rendered image with alpha, save in an alpha-compatible format such as PNG, TIFF, or Targa.

ambient color

A color produced only by ambient light. Ambient color is the color of an object where it is in shadow. This color is what the object reflects when illuminated by ambient light rather than direct light.

ambient light

Light that illuminates all surfaces of a model with equal intensity. Ambient light has no single source or direction and does not diminish in intensity over distance.

angular dimension

A dimension that measures angles or arc segments and consists of text, extension lines, and leaders. (DIMANGULAR)

angular unit

The unit of measurement for an angle. Angular units can be measured in decimal degrees, degrees/minutes/seconds, grads, and radians.

annotation scale

A setting that is saved with model space, layout viewports, and model views. When you create annotative objects, they are scaled based on the current annotation scale setting and automatically displayed at the correct size.


Text, dimensions, tolerances, symbols, notes, and other types of explanatory symbols or objects that are used to add information to your model.


A property that belongs to objects that are commonly used to annotate drawings. This property allows you to automate the process of scaling annotations. Annotative objects are defined at a paper height and display in layout viewports and model space at the size determined by the annotation scale set for those spaces.

anonymous block

An unnamed block created by a number of features, including associative and nonassociative dimensions.


A method that reduces aliasing by shading the pixels adjacent to the main pixels that define a line or boundary. See also aliasing.

approximation points

Point locations that a B-spline must pass near, within a fit tolerance. See also fit points and interpolation points.


1. Multiple copies of selected objects in a rectangular or polar (radial) pattern. (ARRAY) 2. A collection of data items, each identified by a subscript or key, arranged so a computer can examine the collection and retrieve data with the key.


A terminator, such as an arrowhead, slash, or dot, at the end of a dimension line showing where a dimension begins and ends.

aspect ratio

Ratio of display width to height.

associative dimension

A dimension that automatically adapts as the associated geometry is modified. Controlled by the DIMASSOC system variable. See also nonassociative dimension and exploded dimension.

associative hatch

Hatching that conforms to its bounding objects such that modifying the bounding objects automatically adjusts the hatch. (BHATCH)


The diminishing of light intensity over distance.

attribute definition

An object that is included in a block definition to store alphanumeric data. Attribute values can be predefined or specified when the block is inserted. Attribute data can be extracted from a drawing and inserted into external files. (ATTDEF)

attribute extraction file

A text file to which extracted attribute data is written. The contents and format are determined by the attribute extraction template file. See also attribute extraction template file.

attribute extraction template file

A text file that determines which attributes are extracted and how they are formatted when written to an attribute extraction file. See also attribute extraction file.

attribute prompt

The text string displayed when you insert a block with an attribute whose value is undefined. See also attribute definition, attribute tag, and attribute value.

attribute tag

A text string associated with an attribute that identifies a particular attribute during extraction from the drawing database. See also attribute definition, attribute prompt, and attribute value.

attribute value

The alphanumeric information associated with an attribute tag. See also attribute definition, attribute prompt, and attribute tag.

AutoCAD library search path

The order in which looks for a support file: current directory, drawing directory, directory specified in the support path, and directory containing the executable file, acad.exe.

AutoCAD window

The drawing area, its surrounding menus, and the command line.

axis tripod

Icon with X, Y, and Z coordinates that is used to visualize the viewpoint (view direction) of a drawing without displaying the drawing. (VPOINT)

B-spline curve

A blended piecewise polynomial curve passing near a given set of control points. See also Bezier curve. (SPLINE)

back face

The opposite side of a front face. Back faces are not visible in a rendered image. See also front faces.

base point

1. In the context of editing grips, the grip that changes to a solid color when selected to specify the focus of the subsequent editing operation. 2. A point for relative distance and angle when copying, moving, and rotating objects. 3. The insertion base point of the current drawing. (BASE) 4. The insertion base point for a block definition. (BLOCK)


An imaginary line on which text characters appear to rest. Individual characters can have descenders that drop below the baseline. See also baseline dimension.

baseline dimension

Multiple dimensions measured from the same baseline. Also called parallel dimensions. See also baseline.

Bezier curve

A polynomial curve defined by a set of control points, representing an equation of an order one less than the number of points being considered. A Bezier curve is a special case of a B-spline curve. See also B-spline curve.


The digital representation of an image having bits referenced to pixels. In color graphics, a different value represents each red, green, and blue component of a pixel.


Temporary screen markers displayed in the drawing area when you specify a point or select objects. (BLIPMODE)


A generic term for one or more objects that are combined to create a single object. Commonly used for either block definition or block reference. See also block definition and block reference. (BLOCK)

block authoring palettes

Tool palettes used in the Block Editor to add actions and parameters to dynamic block definitions.

block authoring tools

Actions, parameters, and parameter sets on the tabs of the Block Authoring Palettes window. Used in the Block Editor to create dynamic blocks.

block definition

The name, base point, and set of objects that are combined and stored in the symbol table of a drawing. See also block and block reference.

block definition table

The nongraphical data area of a drawing file that stores block definitions. See also named object.

block instance

See block reference.

block reference

A compound object that is inserted in a drawing and displays the data stored in a block definition. Also called instance. See also block and block definition. (INSERT)

bump map

A map in which brightness values are translated into apparent changes in the height of the surface of an object.

button menu

The menu for a pointing device with multiple buttons. Each button on the pointing device (except the pick button) can be defined in the customization file (acad.cui).


A special object property used to specify that the object inherits the color or linetype of any block containing it. See also BYLAYER.


A special object property used to specify that the object inherits the color or linetype associated with its layer. See also BYBLOCK.

callout block

A block used as symbol to reference another sheet. Callout blocks have many industry-specific terms, such as reference tags, detail keys, detail markers, and so on. See also label block.


Defines the current eye-level position in a 3D model. A camera has a location XYZ coordinate, a target XYZ coordinate, and a field of view or lens length, which determines the magnification or zoom factor.

camera target

Defines the point you are viewing by specifying the coordinate at the center of the view.


The SI unit of luminous intensity (perceived power emitted by a light source in a particular direction) (Symbol: cd). Cd/Sr


See view category.


The smallest available table selection.

cell boundary

The four gridlines surrounding a table cell. An adjacent cell selection can be surrounded with a cell boundary.

cell style

A style that contains specific formatting for table cells.

Chain Actions

In a dynamic block definition, a property of point, linear, polar, XY, and rotation parameters. When set to Yes, a change in an action that contains the parameter in the action's selection set triggers any actions associated with that parameter, just as if you had edited the parameter in the block reference through a grip or custom property.

circular external reference

An externally referenced drawing (xref) that references itself directly or indirectly. The xref that creates the circular condition is ignored.

clipping planes

The boundaries that define or clip the field of view.


For cyan, magenta, yellow, and key color. A system of defining colors by specifying the percentages of cyan, magenta, yellow, and the key color, which is typically black.

Color bleed scale

Increases or decreases the saturation of the reflected color from the material.

color map

A table defining the intensity of red, green, and blue (RGB) for each displayed color.


A vertically adjacent table cell selection spanning the height of the table. A single column is one cell in width.

command line

A text area reserved for keyboard input, prompts, and messages.

composite solid

A solid created from two or more individual solids. (UNION, SUBTRACT, INTERSECT)

construction plane

See workplane.

continued dimension

A type of linear dimension that uses the second extension line origin of a selected dimension as its first extension line origin, breaking one long dimension into shorter segments that add up to the total measurement. Also called chain dimension. (DIMCONTINUE)

control frame

A series of point locations used as a mechanism to control the shape of a B-spline. These points are connected by a series of line segments for visual clarity and to distinguish the control frame from fit points. The SPLFRAME system variable must be turned on to display control frames.

Control panel

An area on the dashboard that contains related tools and controls. See also dashboard and slide-out panel.

control point

See control frame.

Coons patch

In 3D surface meshes, the bicubic surface (one curved in the M direction and another in the N direction) interpolated between four edges.

coordinate filters

Functions that extract individual X, Y, and Z coordinate values from different points to create a new, composite point. Also called X,Y,Z point filters.

cross sections

Generally, curves or lines that define the profile (shape) of a lofted solid or surface. Cross sections can be open or closed. A lofted solid or surface is drawn in the space between the cross sections. (LOFT)


A type of cursor consisting of two lines that intersect.

crossing selection

A rectangular area drawn to select objects fully or partly within its borders.

CTB file

SA color-dependent plot style table.

current drawing

A drawing file that is open in the program, and receives any command or action that you enter.


See pointer and crosshairs.

cursor menu

See shortcut menu.

custom grips

In a dynamic block reference, used to manipulate the geometry and custom properties.

custom object

A type of object that is created by an ObjectARX application and that typically has more specialized capabilities than standard objects. Custom objects include parametric solids (Autodesk Mechanical Desktop), intelligently interactive door symbols (Autodesk Architectural Desktop), polygon objects (Autodesk Map), and associative dimension objects (AutoCAD and AutoCAD LT). See also proxy object and object enabler.

customization (CUI) file

An XML-based file that stores customization data. You modify a customization file through the Customize User Interface dialog box. CUI files replace MNU, MNS, and MNC files that were used to define menus in earlier releases.


A special palette that displays buttons and controls used primarily for 3D modeling, viewing, and rendering. See also control panel and slide-out panel. (DASHBOARD)

data link

A connection between a table and an external source of data.


A predefined value for a program input or parameter. Default values and options for commands are denoted by angle brackets (<>).

default drawing

See initial environment.

default lighting

The lighting in a shaded viewport when the sun and user lights are turned off. Faces are lighted by two distant light sources that follow the viewpoint as you move around the model.

definition points

Points for creating a dimension. The program refers to the points to modify the appearance and value of a nonassociative dimension when the dimensioned object is modified. Also called defpoints and stored on the special layer DEFPOINTS.

definition table

The nongraphical data area of a drawing file that stores block definitions.

dependency highlighting

In a dynamic block definition, how associated objects are displayed when you select a parameter, grip, or action.

dependent named objects (in xrefs)

Named objects brought into a drawing by an external reference. See also named object and symbol table.

dependent symbols

See dependent named objects (in xrefs).

DGN underlay

See underlay.


For Direct Interpretively Evaluated String Expression Language. A macro language for altering the status line with the MODEMACRO system variable and for customizing menu items.

diffuse color

An object's predominant color.

dimension line arc

An arc (usually with arrows at each end) spanning the angle formed by the extension lines of an angle being measured. The dimension text near this arc sometimes divides it into two arcs. See also angular dimension.

dimension style

A named group of dimension settings that determines the appearance of the dimension and simplifies the setting of dimension system variables. (DIMSTYLE)

dimension text

The measurement value of dimensioned objects.

dimension variables

A set of numeric values, text strings, and settings that control dimensioning features. (DIMSTYLE)

direct distance entry

A method to specify a second point by first moving the cursor to indicate direction and then entering a distance.


Combining color dots to give the impression of displaying more colors than are actually available.

dockable window

A user interface element that can be either docked, anchored, or floating in the drawing area. Dockable windows include the command window, tool palettes, Properties Palette, and so on.

drawing area
drawing area

The area in which your drawings are displayed and modified. The size of the drawing area varies, depending on the size of the AutoCAD window and on how many toolbars and other elements are displayed. See also AutoCAD window.

drawing extents

The smallest rectangle that contains all objects in a drawing, positioned on the screen to display the largest possible view of all objects. (ZOOM)

drawing limits

See grid limits.

drawing set

A collection of drawings assembled using the Publish dialog box.

drawing template

A drawing file with preestablished settings for new drawings such as acad.dwt, aclt.dwt and acadiso.dwt, acltiso.dwt; however, any drawing can be used as a template. See also initial environment.


For drawing set descriptions. A file format for saving a description of a drawing set that has been assembled using the Publish dialog box.


For sheet set data. The XML file format used to store the associations and information that define a sheet set.


For Design Web Format. A highly compressed file format that is created from a DWG file. DWF files are easy to publish and view on the Web. See also DWG and DXF.

DWF underlay

See underlay.


Standard file format for saving vector graphics. See also DWF and DXF.


For drawing interchange format. An ASCII or binary file format of a drawing file for exporting drawings to other applications or for importing drawings from other applications. See also DWF and DWG.


The boundary of a face.

edge modifiers

Effects such as overhang and jitter that control how edges are displayed in a shaded model.

electronic drawing set

The digital equivalent of a set of plotted drawings. You create an electronic drawing set by publishing drawings to a DWF file.


The default Z value above or below the XY plane of the current user coordinate system, which is used for entering coordinates and digitizing locations. (ELEV)


To use object linking and embedding (OLE) information from a source document in a destination document. An embedded object is a copy of the information from a source document that is placed in the destination document and has no link to the source document. See also link.

enterprise customization file

A CUI file that is typically controlled by a CAD manager. It is often accessed by many users and is stored in a shared network location. The file is read-only to users to prevent the data in the file from being changed. A CAD manager creates an enterprise CUI file by modifying a main CUI file and then saving the file to the support location defined in the Options dialog box, Files tab.

environment map

A bitmap that is used to simulate reflections in materials that have reflective properties. The map is “wrapped” around the scene and any reflective object will show the appropriate portion of the map in the reflective parts of its material.

environment variable

A setting stored in the operating system that controls the operation of a program.


To disassemble a complex object, such as a block, dimension, solid, or polyline, into simpler objects. In the case of a block, the block definition is unchanged. The block reference is replaced by the components of the block. See also block, block definition, and block reference. (EXPLODE)

exploded dimension

Independent objects that have the appearance of a dimension but are not associated with the dimensioned object or each other. Controlled by the DIMASSOC system variable. See also associative dimension, nonassociative dimension, and explode. (EXPLODE)


See drawing extents.

external reference (xref)

A drawing file referenced by another drawing. (XREF)


A 3D solid created by sweeping an object that encloses an area along a linear path.


A triangular or quadrilateral portion of a surface object.

face color mode

A setting in the visual style that controls how color is displayed on a face.

face style

A setting in the visual style that defines the shading on a face.

feature control frame

The tolerance that applies to specific features or patterns of features. Feature control frames always contain at least a geometric characteristic symbol to indicate the type of control and a tolerance value to indicate the amount of acceptable variation.


A multisegmented line specified to select objects it passes through.


A specialized text object set up to display data that may change during the life cycle of the drawing. When the field is updated, the latest value of the field is displayed. (FIELD)


A solid color covering an area bounded by lines or curves. (FILL)


See coordinate filters.

final gathering

Final gathering is an optional, additional step to calculating global illumination. Using a photon map to calculate global illumination can cause rendering artifacts such as dark corners and low-frequency variations in the lighting. You can reduce or eliminate these artifacts by turning on final gathering, which increases the number of rays used to calculate global illumination.

Final gathering can greatly increase rendering time. It is most useful for scenes with overall diffuse lighting, less useful for scenes with bright spots of indirect illumination.

You turn on final gathering on the Advanced Render Settings palette. See also global illumination.

fit points

Locations that a B-spline must pass through exactly or within a fit tolerance. See also interpolation points and approximation points.

fit tolerance

The setting for the maximum distance that a B-spline can pass for each of the fit points that define it.

floating viewports

See layout viewports.


A character set, comprising letters, numbers, punctuation marks, and symbols of a distinctive proportion and design.


The American unit of illuminance (symbol: fc). Lm/ft^2


The American unit of illuminance (symbol: fc). Lm/ft^2


An individual, static image in an animated sequence. See also motion path.


A setting that suppresses the display of objects on selected layers. Objects on frozen layers are not displayed, regenerated, or plotted. Freezing layers shortens regenerating time. See also thaw. (LAYER)

front faces

Faces with their normals pointed outward.


All graphical objects such as lines, circles, arcs, polylines, and dimensions. Nongraphical objects, such as linetypes, lineweights, text styles, and layers are not considered geometry. See also named object.


Some modifiers display in viewports as a box-like apparatus called a gizmo, which initially surrounds the selected object. A gizmo acts like a kind of container that transfers the modification to the object to which it's attached.

global illumination

An indirect illumination technique that allows for effects such as color bleeding. As light hits a colored object in the model, photons bounce to adjacent objects and tint them with the color of the original object.

Gooch shading

A type of shading that uses a transition from cool to warm colors rather than from dark to light.

graphics area

See drawing area.

graphics window

See AutoCAD window and drawing area.


An area covered with regularly spaced dots or lines to aid drawing. The grid spacing is adjustable. The grid dots are never plotted. See also grid limits. (GRID)

grid limits

The user-defined rectangular boundary of the drawing area covered by dots when the grid is turned on. Also called drawing limits. (LIMITS)

grip modes

The editing capabilities activated when grips are displayed on an object: stretching, moving, rotating, scaling, and mirroring.

grip tool

An icon that you use in a 3D view to easily constrain the movement or rotation of a selection set of objects to an axis or a plane. (3DMOVE, 3DROTATE)


Small squares and triangles that appear on objects you select. After selecting the grip, you edit the object by dragging it with the pointing device instead of entering commands.

ground plane

The XY plane of the user coordinate system when perspective projection is turned on. The ground plane displays with a color gradient between the ground horizon (nearest to the horizon) and the ground origin (opposite the horizon). See also sky and underground.

guide curves

Lines or curves that intersect each cross section of a lofted solid or surface and that define the form by adding additional wireframe information to the object. (LOFT)


A unique alphanumeric tag for an object in the program's database.


For Heidi Device Interface. An interface for developing device drivers that are required for peripherals to work with the program and other Autodesk products.


An open 2D or 3D spiral. (HELIX)


For hue, lightness, and saturation. A system of defining color by specifying the amount of hue, lightness, and saturation.

horizontal landing

An optional line segment connecting the tail of a leader line with the leader content.


A method by which a drawing file can be dragged from a Web page and inserted into another drawing.


For Initial Graphics Exchange Specification. A standard format for digital representation and exchange of information between CAD/CAM systems.


In photometry, illuminance is the total luminous flux incident on a surface per unit area.

indirect bump scale

Scales the effect of the base material’s bump mapping in areas lit by indirect light.

indirect illumination

Illumination techniques such as global illumination and final gathering, that enhance the realism of a scene by simulating radiosity, or the interreflection of light between objects in a scene.

initial environment

The variables and settings for new drawings as defined by the default drawing template, such as acad.dwg, aclt.dwg or acadiso.dwg, acltiso.dwg. See also template drawing.

input property

In a dynamic block definition, a parameter property other than that of a lookup, alignment, or base point parameter that you can add as a column to a lookup table. When the parameter values in a dynamic block reference match a row of input property values, the corresponding lookup property values in that table row are assigned to the block reference. (BLOOKUPTABLE)

interface element

A user interface object that can be customized, such as a toolbar, pull-down menu, shortcut key, dockable window, and so on.

interpolation points

Defining points that a B-spline passes through. See also approximation points and fit points.


An enclosed area within another enclosed area. Islands may be detected as part of the process of creating hatches, polylines, and regions. (BHATCH, BOUNDARY)


For International Standards Organization. The organization that sets international standards in all fields except electrical and electronics. Headquarters are in Geneva, Switzerland.

isometric snap style

A drafting option that aligns the cursor with two of three isometric axes and displays grid, making 2D isometric drawings easier to create.

key point

In a dynamic block definition, the point on a parameter that drives its associated action when edited in the block reference.

label block

A block used to label views and details. Labels contain data, such as a title, view number, and scale, that is associated with the referenced view. See also callout block.


The portion of a leader object that acts as a pointer to the object being called out. A landing can either be a straignt line or a spline curve.

landing gap

An optional space between a leader tail and the leader content.


A logical grouping of data that are like transparent acetate overlays on a drawing. You can view layers individually or in combination. (LAYER)

layer index

A list showing the objects on each layer. A layer index is used to locate what portion of the drawing is read when you partially open a drawing. Saving a layer index with a drawing also enhances performance when you work with external references. The INDEXCTL system variable controls whether layer and spatial indexes are saved with a drawing.

layer translation mappings

Assignments of a set of layers to another set of layers that defines standards. These standards include layer names and layer properties. Also called layer mappings.


The environment in which you create and design paper space layout viewports to be plotted. Multiple layouts can be created for each drawing.

layout viewports

Objects that are created in paper space that display views. See also paper space. (VPORTS)

leader tail

The portion of a leader line that is connected to the annotation.

lens length

Defines the magnification properties of a camera's lens. The greater the lens length, the narrower the field of view.

light glyph

The graphic representation of a point light or a spotlight.


See drawing limits.

line font

See linetype.


How a line or type of curve is displayed. For example, a continuous line has a different linetype than a dashed line. Also called line font. (LINETYPE)


A width value that can be assigned to all graphical objects except TrueType. fonts and raster images.


To use object linking and embedding (OLE) to reference data in another file. When data is linked, any changes to it in the source document are automatically updated in any destination document. See also embed.

lofted solid/surface

A solid or surface that is drawn through a set of two or more cross-section curves. The cross sections define the profile (shape) of the resulting solid or surface. Cross sections (generally, curves or lines) can be open or closed. (LOFT)

lookup property

In a dynamic block definition, a lookup parameter that you add to a lookup table. The lookup parameter label is used as the property name. When the parameter values in a dynamic block reference match a row of input property values, the corresponding lookup property values in that table row are assigned to the block reference. (BLOOKUPTABLE)

lookup table

Defines properties for and assigns property values to a dynamic block. Assigns property values to the dynamic block reference based on how the block is manipulated in a drawing. (BLOOKUPTABLE)


The SI unit of luminous flux (Symbol: lm). Cd * Sr


This refers to the aggregation of a lamp or lamps and its fixture. The fixture may be a simple can or a complex armature with constrained joints.


Luminance is the value of light reflected off a surface. It is a measure of how bright or dark we perceive the surface.

luminous flux

The perceived power in per unit of solid angle. The total luminous flux for a lamp is the perceived power emitted in all directions.


The SI unit of illuminance (symbol: lx). Lm/m^2

main customization file

A writable CUI file that defines most of the user interface elements (including the standard menus, toolbars, keyboard accelerators, and so on). The acad.cui file (the default main CUI file) is automatically loaded when you start AutoCAD.


A single comment or a redline geometry correction inserted into a DWF file using Autodesk Design Review.

markup set

A group of markups contained within a single DWF file.


In tables, an adjacent cell selecction that has been combined into a single cell.


To create a new version of an existing object by reflecting it symmetrically with respect to a prescribed line or plane. (MIRROR)


A software setting or operating state.


A two- or three-dimensional representation of an object.

model space

One of the two primary spaces in which objects reside. Typically, a geometric model is placed in a three-dimensional coordinate space called model space. A final layout of specific views and annotations of this model is placed in paper space. See also paper space. (MSPACE)

model viewports

A type of display that splits the drawing area into one or more adjacent rectangular viewing areas. See also layout viewports, TILEMODE, and viewport. (VPORTS)

motion path

Defines the path or target of a camera. A path can be a line, arc, elliptical arc, circle, polyline, 3D polyline, or spline.

multi-sheet DWF

A DWF file that contains multiple sheets.


A leader object that creates annotations with multiple leader lines.

named object

Describes the various types of nongraphical information, such as styles and definitions, stored with a drawing. Named objects include linetypes, layers, dimension styles, text styles, block definitions, layouts, views, and viewport configurations. Named objects are stored in definition (symbol) tables.

named objects, dependent

See dependent named objects (in xrefs).

named path

A saved motion path object that is linked to a camera or target.

named range

In Microsoft Excel, a cell or cell range that is given an alphanumeric name.

named view

A view saved for restoration later. (VIEW)


An object snap specification to locate points, dimension definition points, and dimension text origins.

nonassociative dimension

A dimension that does not automatically change as the associated geometry is modified. Controlled by the DIMASSOC system variable. See also associative dimension and exploded dimension.


A normal is a vector that defines which way a face is pointing. The direction of the normal indicates the front, or outer surface of the face.

noun-verb selection

Selecting an object first and then performing an operation on it rather than entering a command first and then selecting the object.


For nonuniform rational B-spline curve. A B-spline curve or surface defined by a series of weighted control points and one or more knot vectors. See also B-spline curve.


One or more graphical elements, such as text, dimensions, lines, circles, or polylines, treated as a single element for creation, manipulation, and modification. Formerly called entity.

object enabler

A tool that provides specific viewing and standard editing access to a custom object when the ObjectARX application that created the custom object is not present. See also custom object and proxy object.

Object Snap mode

Methods for selecting commonly needed points on an object while you create or edit a drawing. See also running object snap and object snap override.

object snap override

Turning off or changing a running Object Snap mode for input of a single point. See also Object Snap mode and running object snap.

ObjectARX (AutoCAD Runtime Extension)

A compiled-language programming environment for developing AutoCAD applications.


For object linking and embedding. An information-sharing method in which data from a source document can be linked to or embedded in a destination document. Selecting the data in the destination document opens the source application so that the data can be edited. See also embed and link.

opacity map

Projection of opaque and transparent areas onto objects, creating the effect of a solid surface with holes or gaps.


The point where coordinate axes intersect. For example, the origin of a Cartesian coordinate system is where the X, Y, and Z axes meet at 0,0,0.

Ortho mode

A setting that limits pointing device input to horizontal or vertical (relative to the current snap angle and the user coordinate system). See also snap angle and user coordinate system (UCS).


Having perpendicular slopes or tangents at the point of intersection.

page setup

A collection of plot device and other settings that affect the appearance and format of the final output. These settings can be modified and applied to other layouts.


To shift the view of a drawing without changing magnification. See also zoom. (PAN)

paper space

One of two primary spaces in which objects reside. Paper space is used for creating a finished layout for printing or plotting, as opposed to doing drafting or design work. You design your model using the Model tab. See also model space and viewport. (PSPACE)


In a dynamic block definition, defines custom properties for the dynamic block by specifying positions, distances, and angles for geometry in the block.

parameter set

A tool on the Parameter Sets tab of the Block Authoring Palettes window that adds one or more parameters and one or more associated actions to the dynamic block definition.

partial customization file

Any CUI file that is not defined as the main CUI file. You can load and unload partial CUI files as you need them during a drawing session.

path curve

Defines the direction and length that a profile curve is lofted, swept, or extruded to create a solid or surface. (SWEEP, LOFT, EXTRUDE)

PC2 file

Complete plotter configuration file. PC2 files contain all plot settings and device-specific settings that were saved in previous versions. See also PCP file and PC3 file.

PC3 file

Partial plotter configuration file. PC3 files contain plot settings information such as the device driver and model, the output port to which the device is connected, and various device-specific settings, but do not include any custom plotter calibration or custom paper size information. See also PMP file, STB file, and CTB file.

PCP file

Partial plotter configuration file. PCP files contain basic plot specifications and pen parameters that were saved in previous versions. Plot settings that are stored in a PCP file include pen assignments, plotting units, paper size, plot rotation, plot origin, scale factor, and pen optimization level. See also PC2 file and PC3 file.

performance tuning

A method of optimizing 3D graphics performance. The performance tuner examines your graphics card and 3D display driver and decides whether to use software or hardware implementation for features that support both.


Customizes the executable file during installation with the user name, company, and other information.

perspective view

Objects in 3D seen by an observer positioned at the viewpoint looking at the view center. Objects appear smaller when the distance from the observer (at the view point) to the view center increases. Although a perspective view appears realistic, it does not preserve the shapes of objects. Parallel lines seemingly converge in the view. The program has perspective view settings for VPORTS table entries as well as viewport objects.

photometric lights

Photometric lights are physically-correct lights. Physically correct lights attenuate as the square of the distance. Photometry is the science of measurement of visible light in terms of its perceived brightness.

photon map

A technique to generate the indirect illumination effects of global illumination used by the renderer. When it calculates indirect illumination, the renderer traces photons emitted from a light. The photon is traced through the model, being reflected or transmitted by objects, until it strikes a diffuse surface. When it strikes a surface, the photon is stored in the photon map.

photorealistic rendering

Rendering that resembles a photograph.

pick button

The button on a pointing device that is used to select objects or specify points on the screen. For example, on a two-button mouse, it is the left button by default.

plan view

A view orientation from a point on the positive Z axis toward the origin (0,0,0). (PLAN)

planar face

A flat face that can be located anywhere in 3D space.

planar projection

Mapping of objects or images onto a plane.

planar surface

A flat surface that can be located anywhere in 3D space. (PLANESURF)


See polyline.

plot style

An object property that specifies a set of overrides for color, dithering, gray scale, pen assignments, screening, linetype, lineweight, endstyles, joinstyles, and fill styles. Plot styles are applied at plot time.

plot style table

A set of plot styles. Plot styles are defined in plot style tables and apply to objects only when the plot style table is attached to a layout or viewport.


Plug-ins are libraries of reuseable content that extend the functionality of AutoCAD. Plug-ins are created by third party developers and can be accessed from the Featured Technologies and Content channel of the Communications Center.

PMP file

Plot Model Parameter. File containing custom plotter calibration and custom paper size information associated with plotter configuration file.


1. A location in three-dimensional space specified by X, Y, and Z coordinate values. 2. An object consisting of a single coordinate location. (POINT)

point filters

See coordinate filters.


A cursor on a video display screen that can be moved around to place textual or graphical information. See also crosshairs.

polar array

Objects copied around a specified center point a specified number of times. (ARRAY)

Polar Snap

A precision drawing tool used to snap to incremental distances along the polar tracking alignment path. See also polar tracking.

polar tracking

A precision drawing tool that displays temporary alignment paths defined by user-specified polar angles. See also Polar Snap.

polygon window selection

A multisided area specified to select objects in groups. See also crossing selection and window selection.


An object composed of one or more connected line segments or circular arcs treated as a single object. Also called pline. (PLINE, PEDIT)


A swept solid that is drawn the same way you draw a polyline or that is based on an existing line. By default, a polysolid always has a rectangular profile. You can specify the height and width of the profile. (POLYSOLID)

primary table fragment

The fragment of a broken table that contains the beginning set of rows up to the first table break.

procedural materials

Materials that generate a 3D pattern in two or more colors, and apply it to an object. These include marble and wood. Also called template materials.

profile curve

An object that is swept, extruded, or revolved and defines the shape of the resulting solid or surface. (SWEEP, EXTRUDE, REVOLVE)


A message on the command line that asks for information or requests action such as specifying a point.

proxy object

A substitute for a custom object when the ObjectARX application that created the custom object is not available. See also custom object and object enabler.


A template file format used to publish drawings to the Web.

ray tracing

The renderer can generate reflections and refractions. Ray tracing traces the path of rays sampled from the light source. Reflections and refractions generated this way are physically accurate.

You turn on ray tracing on the Advanced Render Settings palette.

ray-traced shadows

A way that the renderer can generate shadows. Ray tracing traces the path of rays sampled from the light source. Shadows appear where rays have been blocked by objects. Ray-traced shadows have sharp edges.

Ray-traced shadows are active when Shadow Map is turned off on the Advanced Render Settings palette.

rectangular break

To break a table into multiple parts that are evenly spaced and set at a user-specified height using the table breaking grips.


To quickly refresh or clean up blip marks in the current viewport without updating the drawing's database. See also regenerate. (REDRAW)


A definition, known as an external reference or block reference, that is used and stored in the drawing. See also block (BLOCK) and external reference (xref). (XREF)

reflectance scale

Increases or decreases the amount of energy the material reflects.

reflection color

The color of a highlight on shiny material. Also called specular color.

reflection line

In a dynamic block reference, the axis about which a flip action's selection set flips when the associated parameter is edited through a grip or the Properties palette.

reflection mapping

Creates the effect of a scene reflected on the surface of a shiny object.


How light distorts through an object.


To update a drawing's screen display by recomputing the screen coordinates from the database. See also redraw. (REGEN)

relative coordinates

Coordinates specified in relation to previous coordinates.

reverse lookup

Adds a lookup grip to a dynamic block reference. When you click this grip, a drop-down list of the lookup values for that lookup property (column in the lookup table) is displayed. When you select a value from the list, the corresponding input property values are assigned to the block reference. Depending on how the block was defined, this usually results in a change in the block reference's geometry. (BLOOKUPTABLE)


For red, green, and blue. A system of defining colors by specifying percentages of red, green, and blue.


Value to simulate how light hitting a face is reflected back to the user. A high roughness value simulates a non-shiny or rough object (sandpaper/carpet). A low roughness value simulates a very shiny object (metals, some plastics.)


A horizontally adjacent table cell selection spanning the width of the table. A single row is one cell in height.

RSS feed

Information published by a website to which you subscribe. Usually allows users to receive notifications when new content (articles) are posted. RSS stands for Rich Site Summary (or Really Simple Syndication).

rubber-band line

A line that stretches dynamically on the screen with the movement of the cursor. One endpoint of the line is attached to a point in your drawing, and the other is attached to the moving cursor.

running object snap

Setting an Object Snap mode so it continues for subsequent selections. See also Object Snap mode and object snap override. (OSNAP)


Sampling is an antialiasing technique. It provides a "best guess" color for each rendered pixel. The renderer first samples the scene color at locations within the pixel or along the pixel's edge, then uses a filter to combine the samples into a single pixel color.

save back

To update the objects in the original reference (external or block reference) with changes made to objects in a working set during in-place reference editing.

scale representation

The display of an annotative object based on the annotation scales that the object supports. For example, if an annotative object supports two annotations scales, it has two scale representations

script file

A set of commands executed sequentially with a single SCRIPT command. Script files are created outside the program using a text editor, saved in text format, and stored in an external file with the file extension .scr.

secondary table fragment

Any fragment of a broken table that does not contain the beginning set of rows.

selection set

One or more selected objects that a command can act upon at the same time.

In a dynamic block definition, the geometry associated with an action.

shadow maps

A shadow map is a bitmap that the renderer generates during a pre-rendering pass of the scene. Shadow maps don't show the color cast by transparent or translucent objects. On the other hand, shadow maps can have soft-edged shadows, which ray-traced shadows cannot.

Shadow mapped shadows provide softer edges and can require less calculation time than ray-traced shadows, but are less accurate. On the Advanced Render Settings palette, shadow mapped shadows are active when Shadow Map is turned on.


ShapeManager is the Autodesk technology that provides 3D solid modeling to AutoCAD and other products.


A layout selected from a drawing file and assigned to a sheet set. See also sheet set.

sheet list table

A table listing all sheets in a sheet set. A sheet list table can be generated automatically with the Sheet Set Manager.

sheet selection

A named selection of sheets in a sheet set that can be conveniently recalled for archiving, transmitting, and publishing operations.

sheet set

An organized and named collection of sheets from several drawing files. See also sheet. (SHEETSET)

shortcut keys

Keys and key combinations that start commands; for example, CTRL+S saves a file. The function keys (F1, F2, and so on) are also shortcut keys. Also known as accelerator keys.

shortcut menu

The menu displayed at your cursor location when you right-click your pointing device. The shortcut menu and the options it provides depend on the pointer location and other conditions, such as whether an object is selected or a command is in progress.


The background color of the drawing area when perspective projection is turned on. The sky displays with a color gradient between the sky horizon (nearest to the horizon) and the sky zenith (opposite the horizon). See also ground plane.

slide file

A file that contains a raster image or snapshot of the objects displayed in the drawing area. Slide files have the file extension .sld. (MSLIDE, VSLIDE)

slide library

A collection of slide files organized for convenient retrieval and display. Slide library names have the extension .slb and are created with the slidelib.exe utility.

slide-out panel

An area on the dashboard associated with a control panel. A slide-out panel contains additional tools and controls, and it can be displayed or hidden by clicking the large icon at the left side of the control panel. See also control panel and dashboard.

smooth shading

Smoothing of the edges between polygon faces.

snap angle

The angle that the snap grid is rotated.

snap grid

The invisible grid that locks the pointer into alignment with the grid points according to the spacing set by Snap. Snap grid does not necessarily correspond to the visible grid, which is controlled separately by GRID. (SNAP)

Snap mode

A mode for locking a pointing device into alignment with an invisible rectangular grid. When Snap mode is on, the screen crosshairs and all input coordinates are snapped to the nearest point on the grid. The snap resolution defines the spacing of this grid. See also Object Snap mode. (SNAP)

snap resolution

The spacing between points of the snap grid.

solid history

A property of a solid that allows you to see and modify the original forms of the solid.

solid object

An object that represents the entire volume of an object, for example a box.

solid primitive

A basic solid form. Solid primitives include: box, wedge, cone, cylinder, sphere, torus, and pyramid.

spatial index

A list that organizes objects based on their location in space. A spatial index is used to locate what portion of the drawing is read when you partially open a drawing. Saving a spatial index with a drawing also enhances performance when working with external references. The INDEXCTL system variable controls whether layer and spatial indexes are saved with a drawing.

specular reflection

The light in a narrow cone where the angle of the incoming beam equals the angle of the reflected beam.

STB file

For plot style table file. Contains plot styles and their characteristics.

stretch frame

In a dynamic block definition that contains a stretch action or a polar stretch action, determines how the objects within or crossed by the frame are edited in the block reference.


Any part of a solid: a face, an edge, or a vertex. Also, an original individual form that is part of a composite solid.

Subscription Center

A resource available from the Help menu for subscription members to access the latest releases of Autodesk software, incremental product enhancements, personalized web support, and self-paced e-Learning.


A named collection of sheets in a sheet set that is often organized by discipline or workflow stage. See also view category.

surface normal

Positive direction perpendicular to the surface of an object.

swept solid/surface

A solid or surface created in the shape of the specified profile (the swept object) swept along the specified path. (SWEEP)


A representation of an item commonly used in drawings. Symbols are inserted in drawings as blocks.

symbol library

A collection of block definitions stored in a single drawing file.

symbol table

See definition table and block definition table.

system variable

A name that is recognized as a mode, size, or limit. Read-only system variables, such as DWGNAME, cannot be modified directly by the user.


A rectangular array of cells that contain annotation, primarily text but also blocks. In the AEC industry, tables are often referred to as “schedules” and contain information about the materials needed for the construction of the building being designed. In the manufacturing industry, they are often referred to as “BOM” (bills of materials). (TABLE)

table break

The point at the bottom of a table row where the table will be split into a supplementary table fragment.

table style

A style that contains a specific table format and structure. A table style contains at least 3 cell styles.

temporary files

Data files created during an program session. The files are deleted by the time you end the session. If the session ends abnormally, such as during a power outage, temporary files might be left on the disk.

tessellation lines

Lines that help you visualize a curved surface.

text style

A named, saved collection of settings that determines the appearance of text characters—for example, stretched, compressed, oblique, mirrored, or set in a vertical column.

texture map

The projection of an image (such as a tile pattern) onto an object (such as a chair).


A setting that displays previously frozen layers. See also freeze. (LAYER)


The distance certain objects are extruded to give them a 3D appearance. (PROPERTIES, CHPROP, ELEV, THICKNESS)

tiled viewports

See model viewports.


A system variable that controls whether viewports can be created as movable, resizable objects (layout viewports), or as nonoverlapping display elements that appear side-by-side (model viewports). See also viewport.


Part of the interface containing icons that represent commands.


A way to locate a point relative to other points on the drawing.


How light is scattered through an object.

transmittance scale

Increases or decreases the amount of energy a transparent material transmits out to the scene.


A quantity defining how much light is let through an object.

transparent command

A command started while another is in progress. Precede transparent commands with an apostrophe.

two sided material

The positive and negative normal of the material will be considered during the rendering process.


See user coordinate system (UCS).

UCS icon

An icon that indicates the orientation of the UCS axes. (UCSICON)


The XY plane of the user coordinate system when perspective projection is turned on and when viewed from below ground. The underground plane displays with a color gradient between the earth horizon (nearest to the horizon) and the earth azimuth (opposite the horizon). See also ground plane and sky.


A DWF, or DGN file used to provide visual context in a drawing file. Underlays cannot be edited, and do not provide the full range of notification. Underlays cannot be bound to a drawing. See also external reference (xref).

user coordinate system (UCS)

A user-defined coordinate system that defines the orientation of the X, Y, and Z axes in 3D space. The UCS determines the default placement of geometry in a drawing. See also world coordinate system (WCS).


The material’s coordinate space. Used instead of XYZ because that is usually reserved for the world coordinate system (WCS). Most material maps are a 2D plane assigned to a 3D surface.The U, V, and W coordinates parallel the relative directions of X, Y, and Z coordinates. If you look at a 2D map image, U is the equivalent of X, and represents the horizontal direction of the map. V is the equivalent of Y, and represents the vertical direction of the map. W is the equivalent of Z and represents a direction perpendicular to the UV plane of the map.

value set

In a dynamic block definition, a range or list of values specified for a linear, polar, XY, or rotation parameter.


A mathematical object with precise direction and length but without specific location.


A location where edges or polyline segments meet.


A graphical representation of a model from a specific location (viewpoint) in space. See also viewpoint and viewport. (3DORBIT, VPOINT, DVIEW, VIEW)

view category

A named collection of views in a sheet set that is often organized by function. See also subset.


The location in 3D model space from which you are viewing a model. See also view and viewport. (3DORBIT, DVIEW, VPOINT)


A bounded area that displays some portion of the model space of a drawing. The TILEMODE system variable determines the type of viewport created. 1. When TILEMODE is off (0), viewports are objects that can be moved and resized on a layout. (MVIEW) 2. When TILEMODE is on (1), the entire drawing area is divided into nonoverlapping model viewports. See also TILEMODE, view, and viewpoint. (VPORTS)

viewport configuration

A named collection of model viewports that can be saved and restored. (VPORTS)

virtual screen display

The area in which the program can pan and zoom without regenerating the drawing.

visibility mode

Displays or does not display geometry (in a dimmed state) that is invisible for a visibility state. (BVMODE)

visibility state

In a dynamic block, a custom property that allows only specified geometry to display in the block reference. (BVSTATE)

visual style

A collection of settings that control the display of edges and shading in a viewport.

volumetric shadows

A photorealistically rendered volume of space cast by the shadow of an object.


See world coordinate system (WCS).

window selection

A rectangular area specified in the drawing area to select multiple objects at the same time. See also crossing selection, polygon window selection.

wipeout object

A polygonal area that masks underlying objects with the current background color. This area is bounded by the wipeout frame, which you can turn on for editing and turn off for plotting.

wireframe model

The representation of an object using lines and curves to represent its boundaries.

working drawing

A drawing for manufacturing or building purposes.

working set

A group of objects selected for in-place reference editing.


Another name for the XY plane of the user coordinate system. See also elevation and user coordinate system (UCS).


A set of menus, toolbars and dockable windows (such as the Properties palette, DesignCenter, and the Tool palettes window) that are grouped and organized so that you can work in a custom, task-oriented drawing environment.

world coordinate system (WCS)

A coordinate system used as the basis for defining all objects and other coordinate systems. See also user coordinate system (UCS).

world coordinates

Coordinates expressed in relation to the world coordinate system (WCS).

X,Y,Z point filters

See coordinate filters.


See external reference (xref).


To reduce or increase the apparent magnification of the drawing area. (ZOOM)