Procedural Maps
 
 
 

To add a procedural map to a material

  1. Click Tools menu; Palettes; Materials.
  2. In the Materials window, in the Available Materials in Drawing panel, select the Create a New Material button.
  3. Select the Realistic material type.
  4. Select Diffuse Map and select a procedural map as the Map type (Checker, Marble, Noise, Speckle, Tile, Waves or Wood).
  5. Click the button Click for “map type” Settings for additional property settings for the map. It is a button with three circles and an up arrow.
  6. Make changes to the Texture Map Property Settings map property settings.
  7. After changes are made, at the top of the properties settings window next to the Nested Map Navigation name display and down arrow button, click Up One Level to Parent Map to return to the top level map. It is button with three circles and an up arrow.
  8. To display a larger view of the material swatch, click the Preview Map Channel Procedural Results button. It is the last button in the Diffuse Map area with a cube and magnifying glass.
  9. Click the drop down arrow in the Nested Map Navigation panel. The procedural map is displayed. Example: Diffuse : Checker
  10. Select the Map Synchronize toggle button to disable/enable the settings and value changes of the map channel to be pushed and synchronized to all map channels. By the default this toggle is set to enable. It is enabled when the icon is combined. It is disabled if is separated.
NoteEach procedural map type has different property settings available. Refer to the specific property settings described under the Map Property Settings topic found under the MATERIALS command.

After making changes to the material you can Apply Materials to Objects and Faces of an object.

 Toolbar: Render