Determining What to Do Next
 
 
 

If the user chose OK, you must build a list containing the values set by the user's interaction with the dialog. This list is what gp:getDialogInput will return to its calling function. If the user chose Cancel, the function returns nil:

(if UserClick		; User clicked Ok
  ;; Build the resulting data
  (progn
	(setq Result (list
		(cons 42 tileRad)
		(cons 43 TileSpace)
		(cons 3 objectCreateMethod)
		(cons 4 plineStyle)
		)
	 )
  )
)