AddWedge Method |
Creates a wedge with edges parallel to the axes given the length, width, and height.
Signature
RetVal = object.AddWedge(Center, Length, Width, Height)
Object
ModelSpace Collection,
PaperSpace
Collection, Block
The object or objects this method applies to.
Center
Variant (three-element array of doubles);
input-only
The 3D WCS coordinates specifying the center of the wedge face.
Length
Double; input-only
The length of the wedge corresponding to the X axis. Must be
a positive number.
Width
Double; input-only
The width of the wedge corresponding to the Y axis. Must be
a positive number.
Height
Double; input-only
The height of the wedge corresponding to the Z axis. Must be
a positive number.
RetVal
3DSolid object
A 3DSolid object as the newly created wedge.
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