3DFACE
 
 
 

The following group codes apply to 3dface entities. In addition to the group codes described here, see Common Group Codes for Entities. For information about abbreviations and formatting used in this table, see Formatting Conventions in This Reference.

3dface group codes

Group code

Description

100

Subclass marker (AcDbFace)

10

First corner (in WCS)

DXF: X value; APP: 3D point

20, 30

DXF: Y and Z values of first corner (in WCS)

11

Second corner (in WCS)

DXF: X value; APP: 3D point

21, 31

DXF: Y and Z values of second corner (in WCS)

12

Third corner (in WCS)

DXF: X value; APP: 3D point

22, 32

DXF: Y and Z values of third corner (in WCS)

13

Fourth corner (in WCS). If only three corners are entered, this is the same as the third corner

DXF: X value; APP: 3D point

23, 33

DXF: Y and Z values of fourth corner (in WCS)

70

Invisible edge flags (optional; default =0):

1 = First edge is invisible

2 = Second edge is invisible

4 = Third edge is invisible

8 = Fourth edge is invisible