MENTALRAYRENDERSETTINGS
 
 
 

The following group codes are used by MENTALRAYRENDERSETTINGS objects. In addition to the group codes described here, see Common Group Codes for Objects. For information about abbreviations and formatting used in this table, see Formatting Conventions in This Reference.

MENTALRAYRENDERSETTINGS group codes

Group code

Description

0

Object name (MENTALRAYRENDERSETTINGS)

5

Handle

102

Start of persistent reactors group; always “{ACAD_REACTORSâ€

330

Soft-pointer ID/handle to owner dictionary

102

End of persistent reactors group; always “}â€

100

Subclass marker (AcDbRenderSettings)

90

Class version 1

1

Render preset name

290

Render materials flag

90

Texture sampling quality

290

Render back-faces flag

290

Render shadows flag

1

Preview image file name(can be blank)

100

Subclass marker (AcDbMentalRayRenderSettings)

90

Class version 1

90

Sampling rate (minimum)

90

Sampling rate (maximum)

70

Sampling filter type

0 = Box

1 = Triangle

2 = Gauss

3 = Mitchell

4 = Lanczos

40, 40

Filter width, height

40, 40, 40, 40

Sampling contrast color; Red, green, blue, and alpha channel values

70

Shadow mode

0 = Simple

1 = Sort

2 = Segment

290

Shadow map flag; applies only to lights using mapped shadows

290

Ray tracing flag

90, 90, 90

Ray tracing depth for reflections, refractions, and maximum depth

290

Global illumination flag

90

Photons/sample count

290

Global illumination radius flag

40

Global illumination sample radius

90

Photons per light

90, 90, 90

Global illumination photo trace depth for reflections, refractions, and maximum depth

290

Final gather flag

90

Final gather ray count

290, 290

Final gather minimum and maximum radius flags

290

Final gather pixels flag

40, 40

Final gather minimum and maximum sample radius

40

Luminance scale (energy multiplier)

70

Diagnostic mode

0 = Off

1 = Grid

2 = Photon

4 = BSP

70

Diagnostic Grid mode

0 = Object

1 = World

2 = Camera

40

Grid size

70

Diagnostic Photon mode

0 = Density

1 = Irradiance

70

Diagnostic BSP mode

0 = Depth

1 = Size

290

Export MI statistics flag

1

MI statistics file name (can be blank)

90

Tile size

70

Tile order

0 = Hilbert

1 = Spiral

2 = Left to right

3 = Right to left

4 = Top to bottom

5 = Bottom to top

90

Memory limit