Creates random perturbation of a surface based on the interaction of two colors, texture maps or combination.
This procedural map is often used to attenuate the repetitiveness aspect of bitmap and tiles. The noise procedural map uses two colors, sub-procedural maps or a combination of both to create a random pattern.
Click the Click for Noise settings button. The map property settings specific to Noise are displayed. The description of the controls can be found in the under the MATERIALS command.
An example of the Noise map.