Texture Map
 
 
 

To add a Texture Map to a material

  1. Click Tools menu; Palettes; Materials.
  2. In the Materials window, in the Available Materials in Drawing panel, select the Create a New Material button.
  3. Select the Realistic material type.
  4. Select Diffuse Map and select Texture as the Map type.
  5. Click Select Image and select an available image.
  6. Click the down arrow button for the Click for Texture Map Property Settings for additional controls for the map.
  7. Make changes to the Texture Map Property Settings.
  8. After changes are made, at the top of the properties settings window next to the Nested Map Navigation name display and down arrow button, click the icon Up One Level to Parent Map to return to the top level map. It is an icon with three circles and an up arrow.
  9. To display a larger view of the material swatch, click the Preview Map Channel Procedural Results button. It is the last button in the Diffuse Map area with a cube and magnifying glass.
  10. Click the drop down arrow in the Nested Map Navigation panel. The Texture Map is displayed.
  11. Select the Map Synchronize toggle button to disable/enable the settings and value changes of the map channel to be pushed and synchronized to all map channels. By the default this toggle is set to enable. It is enabled when the icon is combined. It is disabled if is separated.

After making changes to the material you can Apply Materials to Objects and Faces of an object.

 Toolbar: Render