Reflection Map
 
 
 

To assign a reflection map

  1. Select the Advanced material type in the Material Editor section.
  2. In the Materials window, in the Maps section, select Reflection map.
  3. Select the Map Type such as Texture Map, orprocedural maps such as Checker, Marble, Noise, and so on.
  4. For Texture map, select Image. For procedural maps, Click for “map type” Settings (button with the down arrow and circles) for procedural map property settings.
  5. To preview the swatch, click the Preview Map Channel Procedural Results button.
  6. Use the reflection map slider to change the settings.
 Toolbar: Render 
 Command entry: MATERIALS