gp:getPointInput function, you can easily establish the primary angle of the path. To draw it, you need a couple of additional vectors perpendicular to the primary angle.
There are still a couple of issues remaining. First, you need to figure out how to draw the path at any angle the user specifies. From the
Degrees->Radians function is useful. The following code fragment demonstrates how you can set up your two perpendicular vectors using the PathAngle variable as an argument passed to the Degrees->Radians function:
This is where the(setq angp90 (+ PathAngle (Degrees->Radians 90))
angm90 (- PathAngle (Degrees->Radians 90)))
polar function:
With the data you now have in hand, you can establish the four corner points of the path using
(setq p1 (polar StartPt angm90 HalfWidth)
p2 (polar p1 PathAngle PathLength)
p3 (polar p2 angp90 Width)
p4 (polar p3 (+ PathAngle (Degrees->Radians 180))
polar function returns a 3D point at a specified angle and distance from a point. For instance, polar locates p2 by projecting p1 a distance of PathLength along a vector oriented at an angle of PathAngle, counter-clockwise from the x-axis.
The